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3 Commits
stimulus
...
87245233b7
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| 87245233b7 | |||
| 589b551558 | |||
| cabfe687e2 |
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@@ -16,11 +16,12 @@ const theater2Popup = `
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export const config = {
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scene : {
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initialExposure: 0.7,
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initialExposure: 0.85,
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autoLP: false,
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shadows: false,
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initLightDir: [0.2,-0.3,-0.7],
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initRotation: [0, 1.5, 0],
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ambientOcclusion: false,
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},
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menu : {
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//audioBtn1
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@@ -49,6 +50,7 @@ export const config = {
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label: 'Teatro',
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model: 'models/ssgp/Teatro_SSGP_Full_ConSottrazioni.glb',
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opacity: 0.0,
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isInvisible: true,
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children: [
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/*
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{
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@@ -64,6 +66,7 @@ export const config = {
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},
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{
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label: 'Sala / Auditorium',
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color: 'rgb(212, 96, 75)',
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children: [
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{
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label: 'Peplano / Platea',
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@@ -106,6 +109,7 @@ export const config = {
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},
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{
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label: 'Scena',
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color: 'rgb(75, 100, 212)',
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children: [
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{
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label: 'Palcoscenico',
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@@ -127,6 +131,7 @@ export const config = {
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},
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{
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label: 'Spazi tecnici',
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color: 'rgb(42, 139, 75)',
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children: [
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{
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label: 'Spazio tecnico superiore',
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@@ -150,6 +155,7 @@ export const config = {
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},
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{
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label: 'Orchestra',
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color: 'rgb(187, 120, 218)',
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children: [
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{
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label: 'Fossa orchestra',
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94
css/app.css
94
css/app.css
@@ -1,26 +1,114 @@
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body {
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height: 100vh;
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}
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.c-hand {
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cursor: pointer;
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}
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input[type="checkbox"] {
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cursor: pointer;
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}
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.c-hand {
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cursor: pointer;
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}
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.w-max-content {
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width: max-content;
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}
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#clipper-bar .btn {
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background-repeat: no-repeat;
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background-position: center;
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background-size: 80%;
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}
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#map {
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height: 100%;
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}
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#clipX {
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background-image: url('/a/scaenae/assets/icons/section_x.png');
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}
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#clipY {
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background-image: url('/a/scaenae/assets/icons/section_y.png');
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}
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#clipZ {
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background-image: url('/a/scaenae/assets/icons/section_z.png');
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}
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/* Tooltips from https://codepen.io/pure-css/pen/bddggP */
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span:after {
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text-align: left;
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white-space: normal;
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}
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span:focus {
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outline: none;
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}
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.app-tooltip {
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cursor: help;
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position: relative;
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}
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/*== common styles for both parts of app-tooltip tip ==*/
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.app-tooltip::before,
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.app-tooltip::after {
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left: 50%;
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opacity: 0;
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position: absolute;
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z-index: -100;
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}
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.app-tooltip:hover::before,
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.app-tooltip:focus::before,
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.app-tooltip:hover::after,
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.app-tooltip:focus::after {
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opacity: 1;
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transform: scale(1) translateY(0);
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z-index: 100;
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}
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/*== pointer tip ==*/
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.app-tooltip::before {
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border-style: solid;
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border-width: 1em 0.75em 0 0.75em;
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border-color: #3E474F transparent transparent transparent;
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bottom: 100%;
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content: "";
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margin-left: -0.5em;
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transition: all .65s cubic-bezier(.84,-0.18,.31,1.26), opacity .65s .5s;
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transform: scale(.6) translateY(-90%);
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}
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.app-tooltip:hover::before,
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.app-tooltip:focus::before {
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transition: all .65s cubic-bezier(.84,-0.18,.31,1.26) .2s;
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}
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/*== speech bubble ==*/
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.app-tooltip::after {
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background: #3E474F;
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border-radius: .25em;
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bottom: 180%;
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color: #EDEFF0;
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content: attr(data-tip);
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margin-left: -4.75em;
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padding: 1em;
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transition: all .65s cubic-bezier(.84,-0.18,.31,1.26) .2s;
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transform: scale(.6) translateY(50%);
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width: 17.5em;
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}
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.app-tooltip:hover::after,
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.app-tooltip:focus::after {
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transition: all .65s cubic-bezier(.84,-0.18,.31,1.26);
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}
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@media (max-width: 760px) {
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.app-tooltip::after {
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font-size: .75em;
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margin-left: -5em;
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width: 10em;
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}
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}
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@@ -1,5 +1,5 @@
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// Global ATON
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import { Controller } from "@hotwired/stimulus"
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import { Controller } from "@hotwired/stimulus";
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import AppState from "../state.js";
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import { traverseOntology } from "../ontology.js";
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@@ -16,7 +16,6 @@ export default class extends Controller {
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}
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/**
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* Open settings panel
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* @param {Event} event
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*/
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async toggleMenu() {
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ATON.UI.setSidePanelRight();
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@@ -33,10 +32,48 @@ export default class extends Controller {
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* The node's id
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* @type {string}
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*/
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const id = event.params.node;
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const status = event.target.checked;
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ATON.getSceneNode(id).toggle(status);
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AppState.normalizedNodes.find(n => n.id === id).active = status;
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const id = event?.params.node;
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const status = event?.target?.checked;
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const node = AppState.normalizedNodes.find(n => n.id === id);
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if (node.children.length > 0) {
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this.#toggleGroup(node, status);
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this.#syncGroupCheckboxes(node, status, this.layersTarget);
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} else {
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ATON.getSceneNode(id).toggle(status);
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node.active = status;
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}
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}
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/**
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* Recursively toggle children in a nodes group
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* @param {Object} groupNode
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* @param {Boolean} status
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*/
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#toggleGroup(groupNode, status) {
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for (const child of groupNode.children) {
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if (child.model) {
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ATON.getSceneNode(child.id).toggle(status);
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child.active = status;
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}
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if (child.children.length > 0) {
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this.#toggleGroup(child, status);
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}
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}
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}
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#syncGroupCheckboxes(groupNode, status, container) {
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for (const child of groupNode.children) {
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const checkbox = container.querySelector(
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`[data-menu-node-param="${child.id}"]`
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);
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console.debug(checkbox, child.id);
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if (checkbox) checkbox.checked = status;
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if (child.children.length > 0) {
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this.#syncGroupCheckboxes(child, status, container);
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}
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}
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}
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/**
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* Clone a <template> by id
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@@ -44,7 +81,7 @@ export default class extends Controller {
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* @returns {DocumentFragment}
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*/
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#cloneTemplate(id) {
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return document.getElementById(id).content.cloneNode(true);
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return document.getElementById(id)?.content?.cloneNode(true);
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}
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/**
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* Create the left-side settings panel
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@@ -58,7 +95,7 @@ export default class extends Controller {
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}
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/**
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* @todo Don't rebuild it every time, use caching, return a container with checkboxes
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* @param {Array} nodes The normalized scene nodes (IDs and status)
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* @param {Array<import("../state.js").NormalizedSceneNode>} nodes The normalized scene nodes (IDs and status)
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* @param {HTMLElement} tab Tab content element
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*/
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#buildLayersMenu(nodes, tab) {
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14
js/scene.js
14
js/scene.js
@@ -64,8 +64,8 @@ export function openScene (marker, nodes) {
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ATON.setAutoLP(config.scene.autoLP);
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AppState.lightProbe = config.scene.autoLP;
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toggleAmbientOcclusion(true);
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AppState.ambientOcclusion = true;
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toggleAmbientOcclusion(config.scene.ambientOcclusion);
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AppState.ambientOcclusion = config.scene.ambientOcclusion;
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AppState.root = ATON.getRootScene();
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}
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@@ -79,6 +79,11 @@ function loadNodes(nodes) {
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node.load(n.model);
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node.setRotation(...config.scene.initRotation);
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node.setMaterial(new THREE.MeshPhongMaterial({
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transparent: false,
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color: n.color ?? '#fff',
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}));
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// Apply any transparency before attaching to scene
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if (n.opacity !== undefined && n.opacity !== null) {
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node.setMaterial(new THREE.MeshPhongMaterial({
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@@ -88,6 +93,9 @@ function loadNodes(nodes) {
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}));
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}
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// Disable a node for picking (shadows, light probe etc.)
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if (n.isInvisible) node.hide();
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node.attachToRoot();
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if (n.isMain) {
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@@ -96,7 +104,7 @@ function loadNodes(nodes) {
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AppState.clipping.boundingSphere = node.getBound();
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}
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AppState.nodes.push({id: n.label, active: true});
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AppState.nodes.push({id: n.label, active: n.isInvisible ? false: true});
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});
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if (!AppState.clipping.boundingSphere) {
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@@ -1,3 +1,5 @@
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/** @import { Vector3 } from 'three' */
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// Global ATON and THREE
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import AppState from "../state.js";
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@@ -7,8 +9,7 @@ import AppState from "../state.js";
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*/
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/**
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*
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* @param {THREE.Vector3} vector - An object with x,y,z coordinates
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* @param {Vector3} vector - An object with x,y,z coordinates
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*/
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export function changeLightDirection(vector) {
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ATON.setMainLightDirection(vector);
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@@ -26,14 +27,12 @@ export function toggleAmbientOcclusion(isEnabled) {
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* Slider to change light direction, based on ATON.UI
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* @param {String} direction - The axis direction, one of 'x','y','z'
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* @param {String} label - The slider label
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* @param {Array<Number>} range - The slider's range
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* @param {[number, number]} range - The slider's range
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* @param {Number} step - The slider's step
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*/
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export function createLightSlider(direction, label, range, step) {
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const currentVal = AppState.lightDirection[direction];
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console.debug(currentVal);
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const lightSlider = ATON.UI.createSlider({
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range,
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label,
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@@ -48,19 +47,20 @@ export function createLightSlider(direction, label, range, step) {
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},
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});
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lightSlider.classList.add('ms-4');
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lightSlider.querySelector('input').step = step;
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lightSlider.classList.add('ms-1');
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const input = lightSlider.querySelector('input');
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if (input) input.step = step;
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return lightSlider;
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}
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/**
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* Slider to change the env exposure level, based on ATON.UI
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* @param {String} label - The slider label
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* @param {Array<Number>} range - The slider's range
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* @param {[number, number]} range - The slider's range
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* @param {Number} step - The slider's step
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*/
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export function createExposureSlider(label, range, step = 0.05) {
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const currentVal = AppState.exposure;
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const currentVal = String(AppState.exposure);
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const exposureSlider = ATON.UI.createSlider({
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range,
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@@ -74,8 +74,9 @@ export function createExposureSlider(label, range, step = 0.05) {
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},
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});
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exposureSlider.classList.add('ms-4');
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exposureSlider.querySelector('input').step = step;
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exposureSlider.classList.add('ms-1');
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let input = exposureSlider.querySelector('input');
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if (input) input.step = step;
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return exposureSlider;
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}
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@@ -28,41 +28,49 @@
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* @param {Array} flatList
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* @param {Number} depth
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*/
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function traverse(node, flatList, depth = 1) {
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function traverseTree(node, flatList, depth = 1, inheritedColor = null) {
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if (!node.label) {
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console.error("Node missing label:", node);
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return;
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}
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const color = node.color ?? inheritedColor;
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const normNode = {
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...node,
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id: node.id ?? node.label,
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isMain: node.isMain ?? false,
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active: true,
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color: color ?? null,
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depth,
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children: [],
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};
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if (node.model) {
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normNode.model = node.model;
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}
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flatList.push({
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...normNode,
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depth
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});
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flatList.push(normNode);
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if (node.children && Array.isArray(node.children)) {
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for(let child of node.children) {
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traverse(child, flatList, depth + 1);
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for(const child of node.children) {
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normNode.children.push(
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traverseTree(child, flatList, depth + 1, color)
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);
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}
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}
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return normNode;
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}
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/**
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* Create a flat list of nodes from
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* the nested structure in config
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* @param {Array} nodes
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* @returns {NormalizedSceneNode[]} A flat list of nodes
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* @returns {{flat: NormalizedSceneNode[], normNode: object}} A flat list of nodes
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**/
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export function normalizeNodes (nodes) {
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let flatList = [];
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traverse(nodes, flatList);
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const normNode = traverseTree(nodes, flatList);
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return flatList;
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return {flat: flatList, normNode};
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}
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@@ -46,6 +46,13 @@
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<script type="text/javascript" src="../../vendor/three/examples/js/controls/DragControls.js"></script>
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<script type="text/javascript" src="/dist/ATON.min.js"></script>
|
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|
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<script type="importmap">
|
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{
|
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"imports": {
|
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"@hotwired/stimulus": "../../vendor/@hotwired/stimulus/dist/stimulus.js"
|
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}
|
||||
}
|
||||
</script>
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<!-- Main js entry -->
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<script type="module" src="./index.js"></script>
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</head>
|
||||
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@@ -2,13 +2,14 @@ import { openScene } from "../../js/scene.js";
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import { config } from "../../config.js";
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import AppState from "../../js/state.js";
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import { normalizeNodes } from "../../js/utils/nodeUtils.js";
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import { initUI, pauseAudio } from "../../js/ui.js";
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import { initStimulus } from "../../js/utils/stimulus.js";
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initStimulus();
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AppState.currentScene = 'salvador';
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AppState.sceneHasAudio = true;
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const marker = config.markers.find(m => m.id === 'salvador');
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AppState.normalizedNodes = normalizeNodes(marker.nodes);
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AppState.normalizedNodes = normalizeNodes(marker.nodes).flat;
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openScene(marker, AppState.normalizedNodes);
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initUI();
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||||
pauseAudio('[data-bs-dismiss="modal"]');
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||||
console.debug(AppState.normalizedNodes);
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openScene(marker, AppState.normalizedNodes);
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@@ -98,30 +98,36 @@
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||||
<!-- Settings menu template (except dynamic light sliders) -->
|
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<template id="tmpl-settings">
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<div data-controller="settings">
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<h2 class="fs-5 ms-2 mb-3 mt-3">
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||||
<i class="bi bi-lightbulb me-1"></i> Illuminazione
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</h2>
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||||
<h3 class="fs-6 ms-4 mb-3 mt-3">
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||||
Direzione (x, y, z)
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</h3>
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||||
<div data-sliders-container></div>
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||||
<h3 class="fs-6 ms-4 mb-3 mt-3">
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||||
Intensità
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||||
</h3>
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||||
<div data-slider-exposure-container></div>
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||||
<h2 class="fs-5 ms-2 mb-3 mt-3">
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||||
<i class="bi bi-brightness-high me-1"></i> Ambiente
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||||
</h2>
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||||
<div class="form-check form-switch ms-4 mt-2">
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||||
<input class="form-check-input" type="checkbox" role="switch"
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data-settings-target="ao" data-action="change->settings#toggleAO">
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||||
<label class="form-check-label" for="aoSwitch">Ambient occlusion</label>
|
||||
</div>
|
||||
<div class="form-check form-switch ms-4 mt-2">
|
||||
<input class="form-check-input" type="checkbox" role="switch"
|
||||
data-settings-target="shadows" data-action="change->settings#toggleShadows">
|
||||
<label class="form-check-label" for="shadowsSwitch">Ombre</label>
|
||||
</div>
|
||||
<details class="w-max-content">
|
||||
<summary class="fs-5 ms-3 mb-3 mt-3">
|
||||
<i class="bi bi-lightbulb me-1"></i> Illuminazione
|
||||
</summary>
|
||||
<h3 class="fs-6 p-2 ms-4 mb-1 mt-3 border border-1 rounded bg-info-subtle">
|
||||
Direzione (x, y, z)
|
||||
</h3>
|
||||
<div class="border border-1 rounded ms-4" data-sliders-container></div>
|
||||
<h3 class="fs-6 p-2 ms-4 mb-1 mt-3 border border-1 rounded bg-info-subtle">
|
||||
Intensità <span class="d-inline app-tooltip" data-tip="Le modifiche di intensità hanno effetto solo se Ambient Occlusion non è attivo" tabindex="1"><i class="bi bi-info-circle ms-1"></i></span>
|
||||
</h3>
|
||||
<div class="ms-4 border border-1 rounded" data-slider-exposure-container></div>
|
||||
</details>
|
||||
<details>
|
||||
<summary class="fs-5 ms-3 mb-3 mt-3">
|
||||
<i class="bi bi-brightness-high me-1"></i> Ambiente
|
||||
</summary>
|
||||
<div class="form-check form-switch ms-4 mt-4">
|
||||
<input class="form-check-input" type="checkbox" role="switch"
|
||||
data-settings-target="ao" data-action="change->settings#toggleAO">
|
||||
<label class="form-check-label" for="aoSwitch">Ambient occlusion</label>
|
||||
</div>
|
||||
<div class="form-check form-switch ms-4 mt-2">
|
||||
<input class="form-check-input" type="checkbox" role="switch"
|
||||
data-settings-target="shadows" data-action="change->settings#toggleShadows">
|
||||
<label class="form-check-label" for="shadowsSwitch">
|
||||
Ombre <span class="d-inline app-tooltip" data-tip="Attivare le ombre può rallentare l'applicazione" tabindex="2"><i class="bi bi-info-circle ms-1"></i></span>
|
||||
</label>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -8,6 +8,6 @@ initStimulus();
|
||||
|
||||
AppState.currentScene = 'ssgp';
|
||||
const marker = config.markers.find(m => m.id === 'ssgp');
|
||||
AppState.normalizedNodes = normalizeNodes(marker.nodes);
|
||||
AppState.normalizedNodes = normalizeNodes(marker.nodes).flat;
|
||||
|
||||
openScene(marker, AppState.normalizedNodes);
|
||||
|
||||
Reference in New Issue
Block a user