Disable colors + restore clipping

This commit is contained in:
2026-05-19 07:40:45 +02:00
parent 9ae4b0bb8f
commit 106841f6ef
3 changed files with 6 additions and 4 deletions

View File

@@ -193,6 +193,7 @@ export default class extends Controller {
<i class="bi bi-chevron-down me-1"></i>${node.id}
`;
// Add color "swatch" only for first level groups
/*
if (node.depth === 2) {
trigger.innerHTML += html`
<div class="d-inline-block border rounded ms-2"
@@ -200,6 +201,7 @@ export default class extends Controller {
</div>
`;
}
*/
const collapseDiv = document.createElement('div');
collapseDiv.className = 'collapse';

View File

@@ -79,10 +79,12 @@ function loadNodes(nodes) {
node.load(n.model);
node.setRotation(...config.scene.initRotation);
/*
node.setMaterial(new THREE.MeshPhongMaterial({
transparent: false,
color: n.color ?? '#fff',
}));
*/
// Apply any transparency before attaching to scene
if (n.opacity !== undefined && n.opacity !== null) {

View File

@@ -31,14 +31,12 @@ function createClippingPlaneMesh (boundingSphere) {
* @param {String} axis
*/
function dragClipper (planeMesh, axis) {
const controls = new THREE.TransformControls(
const controls = new THREE.DragControls(
[planeMesh],
ATON.Nav._camera,
ATON._renderer.domElement,
);
controls.attach(planeMesh);
controls.setMode('translate');
const startPosition = new THREE.Vector3();
// Only move along the selected axis (exlude the others)
const excludedAxes = ['x', 'y', 'z'].filter(a => a != axis);