scaenae/js/scene.js

276 lines
8.3 KiB
JavaScript

// Global ATON
import AppState from "./state.js";
import { config } from "../config.js";
import UI from "./ui.js";
const Scene = {};
Scene.UI = UI;
/**
* @todo Experimental...
* @param {THREE.Object3D} object - A THREE Object3D instance
*/
Scene.showEdges = function(object) {
const edgeMaterial = new THREE.LineBasicMaterial( { color: 0x000000 } );
object.traverse(function(child) {
if (child.isMesh) {
let edges = new THREE.EdgesGeometry(child.geometry, 45);
let line = new THREE.LineSegments(edges, edgeMaterial);
child.add(line);
console.log(child);
}
});
}
/**
* Calculate bounding box for the scene root object
* and return it along with its center and size (bad?).
* It only uses meshes to prevent "empty" nodes in the scene
* from being included in the calculation.
* @todo Use ATON.Node.getBound()? [bounding sphere]
*/
Scene.getRootBoundingBox = function() {
const meshes = [];
AppState.root.traverse(obj => {
if (obj.isMesh) meshes.push(obj);
});
if (meshes.length === 0) return null;
const bbox = new THREE.Box3().setFromObject(meshes[0]);
for (let i = 1; i < meshes.length; i++) {
bbox.union(new THREE.Box3().setFromObject(meshes[i]));
}
const center = bbox.getCenter(new THREE.Vector3());
const size = bbox.getSize(new THREE.Vector3());
return { bbox, center, size };
}
/**
*
* @param {THREE.Sphere} boundingSphere - The bounding sphere for the main node
* @returns {THREE.Mesh}
*/
Scene.createClippingPlaneMesh = function (boundingSphere) {
const planeSize = boundingSphere.radius * 1.5;
const mesh = new THREE.Mesh(
new THREE.PlaneGeometry(planeSize, planeSize),
new THREE.MeshBasicMaterial({ color: 0xffff00, opacity: 0.1, side: THREE.DoubleSide, transparent: true })
);
return mesh;
}
/**
*
* @param {THREE.Mesh} planeMesh
* @param {THREE.ArrowHelper} arrowHelper
* @param {String} axis
*/
Scene.dragClipper = function(planeMesh, axis) {
const controls = new THREE.DragControls(
[planeMesh],
ATON.Nav._camera,
ATON._renderer.domElement,
);
const startPosition = new THREE.Vector3();
// Only move along the selected axis (exlude the others)
const excludedAxes = ['x', 'y', 'z'].filter(a => a != axis);
if (AppState.clipping.enabled && AppState.clipping.vector) {
controls.addEventListener('dragstart', function (event) {
startPosition.copy(event.object.position);
ATON.Nav.setUserControl(false);
});
controls.addEventListener('drag', function(event) {
const point = event.object.position;
Scene.updateClipper(AppState.clipping.vector, point);
for (const a of excludedAxes) {
event.object.position[a] = startPosition[a];
}
});
controls.addEventListener('dragend', function (event) {
ATON.Nav.setUserControl(true);
});
AppState.clipping.controls = controls;
}
}
/**
* @param {String} axis - The axis along which the plane's normal should be directed,
* one of 'x', 'y', 'z'
* @param {Number} orientation - Positive (1) or negative (-1) orientation on the axis
*/
Scene.addClippingPlane = function(axis, orientation = -1) {
axis = axis.toLowerCase();
const bound = AppState.clipping.boundingSphere;
if (!bound) return;
const vector = [
axis === 'x' ? orientation : 0,
axis === 'y' ? orientation : 0,
axis === 'z' ? orientation : 0,
];
AppState.clipping.vector = vector;
// First, add a default clipping plane
// at a default point (calculated...)
const defaultPoint = bound.center.clone();
Scene.activateClipper(vector, axis, defaultPoint);
}
/**
* @todo WIP!
* Activate clipping plane
* @param {Number[]} vector - The vector array to direct the plane
* @param {String} axis - The x,y,z axis
* @param {?THREE.Vector3} point - The queried scene point
*/
Scene.activateClipper = function(vector, axis, point = null) {
ATON.enableClipPlanes();
Scene.updateClipper(vector, point);
Scene.dragClipper(AppState.clipping.helper, axis);
}
/**
*
* @param {THREE.Vector3} vector
* @param {THREE.Vector3} point
*/
Scene.updateClipper = function(vector, point) {
// Useless guard...
if (vector) {
// Normal of the clipping plane along the axis facing down
const normal = new THREE.Vector3(...vector).normalize();
const plane = AppState.clipping.plane ?? ATON.addClipPlane(normal, point);
// Add a visible plane helper for the clipping plane
const visiblePlane = AppState.clipping.helper ?? Scene.createClippingPlaneMesh(AppState.clipping.boundingSphere);
if (!AppState.clipping.helper) {
AppState.root.add(visiblePlane);
AppState.clipping.helper = visiblePlane;
}
visiblePlane.position.copy(point);
visiblePlane.lookAt(point.clone().add(normal));
plane.setFromNormalAndCoplanarPoint(normal, point);
AppState.clipping.plane = plane;
}
}
/**
*
* @param {THREE.Vector3} vector - An object with x,y,z coordinates
*/
Scene.changeLightDirection = function(vector) {
ATON.setMainLightDirection(vector);
}
/**
*
* @param {Boolean} isEnabled
*/
Scene.toggleAmbientOcclusion = function(isEnabled) {
ATON.FX.togglePass(ATON.FX.PASS_AO, isEnabled);
console.log('Ambient occlusion', isEnabled ? 'ON' : 'OFF');
}
Scene.init = function() {
ATON.realize();
ATON.UI.addBasicEvents();
ATON.UI.init();
// All assets for this app are stored here
ATON.setPathCollection('/a/scaenae/assets/');
// Initial light direction
ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
ATON.toggleShadows(true);
ATON.setExposure(config.scene.initialExposure);
// Open settings side panel when clicking on settings btn
Scene.UI.toggleSettingsPanel('settings');
Scene.UI.toggleContentMenu('menu');
AppState.camera = ATON.Nav._camera;
AppState.renderer = ATON._renderer;
ATON.Nav.setUserControl(true);
}
/**
* Reset clipping state after disabling from UI
* @todo DragControls errors!!
*/
Scene.resetClipping = function () {
AppState.clipping.enabled = false;
ATON.disableClipPlanes();
AppState.clipping.controls.deactivate();
// Manually remove event listeners from DragControls!!
AppState.renderer.domElement.removeEventListener( 'pointermove', AppState.clipping.controls.onPointerMove );
AppState.renderer.domElement.removeEventListener( 'pointerdown', AppState.clipping.controls.onPointerDown );
AppState.renderer.domElement.removeEventListener( 'pointerup', AppState.clipping.controls.onPointerCancel );
AppState.renderer.domElement.removeEventListener( 'pointerleave', AppState.clipping.controls.onPointerCancel )
AppState.clipping.controls = null;
AppState.clipping.helper.removeFromParent();
AppState.root.remove(AppState.clipping.helper);
AppState.clipping.helper = null;
AppState.clipping.plane = null;
AppState.clipping.vector = null;
// Ensure nav controls are reactivated!
ATON.Nav.setUserControl(true);
}
/**
* @param {Object} marker - The marker object from config
*/
Scene.openScene = function(marker) {
Scene.init();
Scene.UI.toggleClipperBar('#clipper', '#clipper-bar');
// Load 3D models and create nodes
Scene.loadNodes(marker.nodes);
ATON.setMainPanorama(marker.pano);
// TODO: hardcoded...
AppState.initialRotation = new THREE.Vector3(0, 1.5, 0);
//Scene.showEdges(mainNode);
ATON.setAutoLP(config.scene.autoLP);
AppState.lightProbe = config.scene.autoLP;
Scene.toggleAmbientOcclusion(true);
AppState.ambientOcclusion = true;
AppState.root = ATON.getRootScene();
}
/**
*
* @param {Array} nodes
*/
Scene.loadNodes = function (nodes) {
nodes.forEach(n => {
let node = ATON.createSceneNode(n.label);
node.load(n.model);
node.setRotation(0, 1.5, 0);
node.attachToRoot();
if (n.isMain) {
AppState.mainNodeId = n.label;
// ATON.Node.getBound() returns a THREE.Sphere object
AppState.clipping.boundingSphere = node.getBound();
}
AppState.nodes.push({id: n.label, active: true});
});
}
export default Scene;