export const AppState = { // The root scene object root: null, initialRotation: null, scenes : [], ambientOcclusion : true, shadows : true, lightProbe : false, map : null, clipping : { enabled: false, helper : null, rootBoundingBox: null, listenerAdded: false, } } /** * @todo Buggyyyyy!!!! * @param {String} id * @returns {Boolean} */ export function getSceneStatus(id) { return AppState.scenes.find(s => s.id === id).active; } /** * @todo Buggyyyyy!!!! * @param {String} id * @param {Boolean} status * @returns {Boolean} */ export function setSceneStatus(id, status) { AppState.scenes.find(s => s.id === id).active = status; } export function getCurrentScene() { return AppState.scenes.find(s => s.current); } /** * * @param {String} id The scene's id * @returns */ export function setCurrentScene(id) { // First set the correct status for the other scenes let otherScenes = AppState.scenes.filter(s => s.id !== id); otherScenes.forEach(scene => scene.current = false) AppState.scenes.find(s => s.id === id).current = true; }