/* Main js entry for template ATON web-app ===============================================*/ // Realize our app let APP = ATON.App.realize(); const materialProperties = { color: "#8993a4", //transparent: true, //opacity: 0.8, flatShading: false, //wireframe: true, }; function showEdges (object) { if (object.isMesh) { let edges = new THREE.EdgesGeometry(child.geometry, 45); let line = new THREE.LineSegments(edges, edgeMaterial); child.add(line); } } // You can require here flares (plugins) if needed by the app //APP.requireFlares(["myFlare","anotherFlare"]); // APP.setup() is required for web-app initialization // You can place here UI setup (HTML), events handling, etc. APP.setup = ()=>{ // Realize base ATON and add base UI events ATON.realize(); ATON.UI.addBasicEvents(); let lightProbe = new ATON.LightProbe(); lightProbe.setPosition(2, 6, 2); // Load 3D model let mainNode = ATON.createSceneNode("teatro").load("nicolo/models/teatro_san_salvador.glb"); mainNode.setMaterial(new THREE.MeshPhongMaterial(materialProperties)); //showEdges(mainNode.children[0]); mainNode.attachToRoot(); lightProbe.update(); //ATON.addLightProbe(lightProbe); // If our app required ore or more flares (plugins), we can also wait for them to be ready for specific setups ATON.on("AllFlaresReady",()=>{ // Do stuff console.log("All flares ready"); }); }; /* If you plan to use an update routine (executed continuously), you can place its logic here. APP.update = ()=>{ }; */