Try different semantic material
This commit is contained in:
@@ -132,7 +132,11 @@ function loadNodes(nodes) {
|
|||||||
*/
|
*/
|
||||||
function createSemanticNode(model, id) {
|
function createSemanticNode(model, id) {
|
||||||
// Default/highlight materials for semantic node
|
// Default/highlight materials for semantic node
|
||||||
let matSemDef = ATON.MatHub.materials.semanticShape;
|
let matSemDef = new THREE.MeshPhongMaterial({
|
||||||
|
color: '#ecee66',
|
||||||
|
transparent: true,
|
||||||
|
opacity: 0.3,
|
||||||
|
});
|
||||||
let matSemHL = ATON.MatHub.materials.semanticShapeHL;
|
let matSemHL = ATON.MatHub.materials.semanticShapeHL;
|
||||||
|
|
||||||
const semNode = ATON.createSemanticNode(id)
|
const semNode = ATON.createSemanticNode(id)
|
||||||
|
|||||||
@@ -10,6 +10,4 @@ AppState.currentScene = 'salvador';
|
|||||||
const marker = config.markers.find(m => m.id === 'salvador');
|
const marker = config.markers.find(m => m.id === 'salvador');
|
||||||
AppState.normalizedNodes = normalizeNodes(marker.nodes).flat;
|
AppState.normalizedNodes = normalizeNodes(marker.nodes).flat;
|
||||||
|
|
||||||
console.debug(AppState.normalizedNodes);
|
|
||||||
|
|
||||||
openScene(marker, AppState.normalizedNodes);
|
openScene(marker, AppState.normalizedNodes);
|
||||||
Reference in New Issue
Block a user