Restructure to use separate scenes
Uses pseudo-router logic...
This commit is contained in:
21
js/main.js
21
js/main.js
@@ -1,5 +1,4 @@
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import Map from "./map.js";
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import Scene from "./scene.js";
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/*
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Main js entry for ATON web-app
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@@ -7,30 +6,10 @@ import Scene from "./scene.js";
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// Realize our app
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let APP = ATON.App.realize();
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APP.UI = {};
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/**
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*
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* @param {String} triggerSelector - Usually, the close modal trigger element(s) selector
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*/
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APP.UI.pauseAudio = function(triggerSelector) {
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// What if more than one audio element is playing?
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const audio = document.querySelector('audio');
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document.querySelectorAll(triggerSelector).forEach(el => {
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el.addEventListener('click', () => audio.pause());
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});
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document.querySelector('.modal').addEventListener('blur', () => {
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audio.pause();
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});
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}
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// APP.setup() is required for web-app initialization
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// You can place here UI setup (HTML), events handling, etc.
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APP.setup = ()=>{
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Map.init('map');
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APP.UI.pauseAudio('[data-bs-dismiss="modal"');
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//APP.UI.showClipper('#clipper');
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};
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/* If you plan to use an update routine (executed continuously), you can place its logic here.
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11
js/map.js
11
js/map.js
@@ -1,7 +1,6 @@
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// Global Leaflet and ATON
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import {config} from '../config.js';
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import Scene from './scene.js';
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import AppState from './state.js';
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const Map = {};
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@@ -29,7 +28,7 @@ Map.init = function(mapContainerId) {
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const popup = this.domParser.parseFromString(marker.popup, 'text/html')
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.querySelector('div');
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popup.querySelector('button').onclick = () => {
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Scene.openScene(marker);
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this.goToScene(marker.uri);
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map.getContainer().classList.toggle('d-none');
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};
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@@ -41,4 +40,12 @@ Map.init = function(mapContainerId) {
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AppState.map = map;
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}
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/**
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*
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* @param {String} uri The scene's absolute URI (from config)
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*/
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Map.goToScene = function (uri) {
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location.href = uri;
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}
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export default Map;
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149
js/scene.js
149
js/scene.js
@@ -8,6 +8,20 @@ const Scene = {};
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Scene.UI = {};
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Scene.UI.domParser = new DOMParser;
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/**
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*
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* @param {String} triggerSelector - Usually, the close modal trigger element(s) selector
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*/
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Scene.UI.pauseAudio = function(triggerSelector) {
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// What if more than one audio element is playing?
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const audio = document.querySelector('audio');
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document.querySelectorAll(triggerSelector).forEach(el => {
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el.addEventListener('click', () => audio.pause());
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});
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document.querySelector('.modal').addEventListener('blur', () => {
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audio.pause();
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});
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}
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/**
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* Resets the UI state (essentially hides the clipper toolbar if visible...)
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@@ -32,10 +46,11 @@ Scene.UI.toggleClipper = function(triggerSelector, targetSelector) {
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() => {
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toolbar.classList.toggle('d-none');
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const aoCurrentState = AppState.ambientOcclusion;
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if (!AppState.clipping.enabled) {
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if (!toolbar.classList.contains('d-none')) {
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AppState.clipping.enabled = true;
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if (AppState.clipping.controls) AppState.clipping.controls.enabled = true;
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//if (AppState.clipping.controls) AppState.clipping.controls.enabled = true;
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Scene.toggleAmbientOcclusion(false);
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@@ -46,7 +61,6 @@ Scene.UI.toggleClipper = function(triggerSelector, targetSelector) {
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trigger.className += ' border border-2 border-white';
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toolbar.addEventListener('click', event => {
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console.log('Clipping target:', event.target);
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if (event.target.id === 'clipX') {
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// Clip along X...
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Scene.addClippingPlane('x', -1);
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@@ -80,7 +94,6 @@ Scene.UI.toggleClipper = function(triggerSelector, targetSelector) {
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}
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});
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} else {
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AppState.clipping.enabled = false;
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Scene.resetClipping();
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let noBorder = trigger.className.replace(/ border.*$/g, '');
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trigger.className = noBorder;
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@@ -155,37 +168,40 @@ Scene.createClippingPlaneMesh = function (boundingSphere) {
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/**
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*
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* @param {THREE.Mesh} planeMesh
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* @param {THREE.ArrowHelper} arrowHelper
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* @param {String} axis
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*/
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Scene.dragClipper = function(planeMesh, axis) {
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const controls = new THREE.DragControls(
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[planeMesh],
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AppState.camera,
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AppState.renderer.domElement,
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ATON.Nav._camera,
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ATON._renderer.domElement,
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);
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const startPosition = new THREE.Vector3();
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// Only move along the selected axis (exlude the others)
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const excludedAxes = ['x', 'y', 'z'].filter(a => a != axis);
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controls.addEventListener('dragstart', function (event) {
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startPosition.copy(event.object.position);
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ATON.Nav.setUserControl(false);
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});
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if (AppState.clipping.enabled && AppState.clipping.vector) {
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controls.addEventListener('dragstart', function (event) {
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startPosition.copy(event.object.position);
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ATON.Nav.setUserControl(false);
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});
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controls.addEventListener('drag', function(event) {
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const point = event.object.position;
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Scene.updateClipper(AppState.clipping.vector, point);
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for (const a of excludedAxes) {
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event.object.position[a] = startPosition[a];
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}
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});
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controls.addEventListener('drag', function(event) {
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const point = event.object.position;
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Scene.updateClipper(AppState.clipping.vector, point);
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for (const a of excludedAxes) {
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event.object.position[a] = startPosition[a];
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}
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});
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controls.addEventListener('dragend', function (event) {
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ATON.Nav.setUserControl(true);
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});
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controls.addEventListener('dragend', function (event) {
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ATON.Nav.setUserControl(true);
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});
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AppState.clipping.controls = controls;
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AppState.clipping.controls = controls;
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}
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}
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/**
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@@ -221,6 +237,7 @@ Scene.addClippingPlane = function(axis, orientation = -1) {
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* @param {?THREE.Vector3} point - The queried scene point
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*/
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Scene.activateClipper = function(vector, axis, point = null) {
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ATON.enableClipPlanes();
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Scene.updateClipper(vector, point);
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Scene.dragClipper(AppState.clipping.helper, axis);
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}
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@@ -231,22 +248,25 @@ Scene.activateClipper = function(vector, axis, point = null) {
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* @param {THREE.Vector3} point
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*/
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Scene.updateClipper = function(vector, point) {
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// Normal of the clipping plane along the Y axis facing down
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const normal = new THREE.Vector3(...vector).normalize();
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const plane = AppState.clipping.plane ?? ATON.addClipPlane(normal, point);
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// Add a visible plane helper for the clipping plane
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const visiblePlane = AppState.clipping.helper ?? Scene.createClippingPlaneMesh(AppState.clipping.boundingSphere);
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// Useless guard...
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if (vector) {
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// Normal of the clipping plane along the axis facing down
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const normal = new THREE.Vector3(...vector).normalize();
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const plane = AppState.clipping.plane ?? ATON.addClipPlane(normal, point);
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// Add a visible plane helper for the clipping plane
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const visiblePlane = AppState.clipping.helper ?? Scene.createClippingPlaneMesh(AppState.clipping.boundingSphere);
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if (!AppState.clipping.helper) {
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AppState.root.add(visiblePlane);
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AppState.clipping.helper = visiblePlane;
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}
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if (!AppState.clipping.helper) {
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AppState.root.add(visiblePlane);
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AppState.clipping.helper = visiblePlane;
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}
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visiblePlane.position.copy(point);
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visiblePlane.lookAt(point.clone().add(normal));
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visiblePlane.position.copy(point);
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visiblePlane.lookAt(point.clone().add(normal));
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plane.setFromNormalAndCoplanarPoint(normal, point);
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AppState.clipping.plane = plane;
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plane.setFromNormalAndCoplanarPoint(normal, point);
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AppState.clipping.plane = plane;
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}
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}
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/**
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@@ -402,7 +422,7 @@ Scene.init = function() {
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ATON.UI.addBasicEvents();
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ATON.UI.init();
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// All assets for this app are stored here
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ATON.setPathCollection('./assets/');
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ATON.setPathCollection('/a/scaenae/assets/');
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// Initial light direction
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ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
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ATON.toggleShadows(true);
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@@ -416,37 +436,21 @@ Scene.init = function() {
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ATON.Nav.setUserControl(true);
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}
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/**
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* @param {String} btnId - The back-to-map button id
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*/
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Scene.closeScene = function() {
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const scene = document.querySelector('#scene');
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scene.classList.toggle('d-none');
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const canvas = ATON._renderer?.domElement;
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Scene.resetClipping();
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AppState.root.clear();
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// Ensure GPU resources are freed...
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ATON.renderPause();
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AppState.renderer.dispose();
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ATON._renderer.dispose();
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ATON.Nav._camera = undefined;
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Scene.UI.reset();
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document.querySelector('#map').classList.toggle('d-none');
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AppState.map.invalidateSize();
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AppState.resetSceneState(AppState.map);
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// Remove ATON's canvas from the DOM
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if (canvas && canvas.parentElement) {
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canvas.parentElement.removeChild(canvas);
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}
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}
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Scene.resetClipping = function () {
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AppState.clipping.controls?.dispose();
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AppState.clipping.controls = null;
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ATON.disableClipPlanes();
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console.warn('Resetting clipping!!');
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AppState.clipping.enabled = false;
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ATON.disableClipPlanes();
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AppState.clipping.controls.deactivate();
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// Manually remove event listeners from DragControls!!
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AppState.renderer.domElement.removeEventListener( 'pointermove', AppState.clipping.controls.onPointerMove );
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AppState.renderer.domElement.removeEventListener( 'pointerdown', AppState.clipping.controls.onPointerDown );
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AppState.renderer.domElement.removeEventListener( 'pointerup', AppState.clipping.controls.onPointerCancel );
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AppState.renderer.domElement.removeEventListener( 'pointerleave', AppState.clipping.controls.onPointerCancel )
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AppState.clipping.controls = null;
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AppState.clipping.helper.removeFromParent();
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AppState.root.remove(AppState.clipping.helper);
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AppState.clipping.helper = null;
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AppState.clipping.plane = null;
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@@ -458,27 +462,10 @@ Scene.resetClipping = function () {
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* @param {Object} marker - The marker object from config
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*/
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Scene.openScene = function(marker) {
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//let canvas = document.querySelector('canvas');
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let scene = document.querySelector('#scene');
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Scene.init();
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// Button to go back to the map...
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const btn = document.querySelector('#back');
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btn.addEventListener('click', () => {
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Scene.closeScene('back');
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});
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Scene.UI.toggleClipper('#clipper', '#clipper-bar');
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scene.classList.toggle('d-none');
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ATON.renderResume();
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if (!AppState.scenes.find(s => s.id === marker.id)) {
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const newScene = {id: marker.id, active: false, current: true};
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AppState.scenes.push(newScene);
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}
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// Load 3D model then
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let mainNode = ATON.createSceneNode(marker.label);
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mainNode.load(marker.model);
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@@ -501,8 +488,6 @@ Scene.openScene = function(marker) {
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AppState.root = ATON.getRootScene();
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// ATON.Node.getBound() returns a THREE.Sphere object
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AppState.clipping.boundingSphere = mainNode.getBound();
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console.log(ATON.Nav._camera);
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}
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export default Scene;
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@@ -8,7 +8,6 @@ let AppState = {
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initialRotation: null,
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camera: null,
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renderer: null,
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scenes : [],
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ambientOcclusion : true,
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shadows : true,
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lightProbe : false,
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@@ -19,6 +18,7 @@ let AppState = {
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controls: null,
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onDrag: null,
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helper : null,
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arrow : null,
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boundingSphere: null,
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listeners: {
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button: false,
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@@ -39,7 +39,6 @@ let AppState = {
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initialRotation: null,
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camera: null,
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renderer: null,
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scenes : [],
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ambientOcclusion : true,
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shadows : true,
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lightProbe : false,
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@@ -50,6 +49,7 @@ let AppState = {
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controls: null,
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onDrag: null,
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helper : null,
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arrow : null,
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boundingSphere: null,
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listeners: {
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button: false,
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