Reorganize side panel + scene state (WIP)

This commit is contained in:
Nicolò P 2025-10-07 16:07:38 +02:00
parent 76a489e573
commit d29d887b4c
3 changed files with 127 additions and 59 deletions

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@ -1,7 +1,11 @@
// Global ATON
import { getSceneStatus } from "./state.js";
import { setSceneStatus } from "./state.js";
const material = {
color: "#e6f2ff",
color: "#fff",
//color: "#e6f2ff",
emissive: true,
};
@ -12,22 +16,63 @@ const Scene = {};
* @param {THREE.Object3D} object - A THREE Object3D instance
*/
Scene.showEdges = function(object) {
const edgeMaterial = new THREE.MeshBasicMaterial({color: "#333"});
if (object.isMesh) {
let edges = new THREE.EdgesGeometry(object.geometry, 45);
let line = new THREE.LineSegments(edges, edgeMaterial);
object.add(line);
const edgeMaterial = new THREE.LineBasicMaterial( { color: 0x000000 } );
console.log(object);
object.traverse(function(child) {
if (child.isMesh) {
let edges = new THREE.EdgesGeometry(child.geometry, 45);
let line = new THREE.LineSegments(edges, edgeMaterial);
child.add(line);
console.log(child);
}
});
/*
const rootUI = ATON.getRootUI();
rootUI.traverse(object => APP.showEdges(object));
rootUI.traverse(object => Scene.showEdges(object));
*/
}
Scene.changeLightDirection = function(x, y = -0.3, z = -0.7) {
ATON.setMainLightDirection(new THREE.Vector3(x, y, z));
/**
*
* @param {{x,y,z}} vector
*/
Scene.changeLightDirection = function(vector) {
ATON.setMainLightDirection(new THREE.Vector3(vector.x, vector.y, vector.z));
}
/**
*
* @param {Boolean} isEnabled
*/
Scene.toggleAmbientOcclusion = function(isEnabled) {
ATON.FX.togglePass(ATON.FX.PASS_AO, isEnabled);
}
/**
*
* @param {String} direction - The axis direction, one of 'x','y','z'
* @param {String} label - The slider label
* @param {Number[]} range - The slider's range
* @param {Number} step - The slider's step
*/
Scene.createLightSlider = function(direction, label, range, step) {
const lightSlider = ATON.UI.createSlider({
range,
label,
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
// Keep existing direction values for the other axes
lightDir[direction] = Number.parseFloat(val);
this.changeLightDirection(lightDir);
},
});
lightSlider.classList.add('ms-4');
lightSlider.querySelector('input').step = step;
return lightSlider;
}
/**
@ -38,55 +83,40 @@ Scene.toggleSettingsPanel = function(id) {
const lightHeading = document.createElement('h2');
lightHeading.className = 'fs-5 ms-2 mb-3 mt-3';
lightHeading.innerHTML = '<i class="bi bi-lightbulb me-1"></i> Direzione luce';
const envHeading = document.createElement('h2');
envHeading.className = 'fs-5 ms-2 mb-3 mt-3';
envHeading.innerHTML = '<i class="bi bi-brightness-high me-1"></i> Ambiente';
btn.addEventListener('click', () => {
ATON.UI.showSidePanel({header: '<i class="bi bi-gear-fill me-1"></i> Impostazioni'});
ATON.UI.elSidePanel.appendChild(lightHeading);
const lightSliderX = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse X',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing Y and Z direction values
this.changeLightDirection(val, lightDir.y, lightDir.z);
},
});
const lightSliderY = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse Y',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing X and Z direction values
this.changeLightDirection(lightDir.x, val, lightDir.z);
},
});
const lightSliderZ = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse Z',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing X and Y direction values
this.changeLightDirection(lightDir.x, lightDir.y, val);
},
});
const lightSliderX = this.createLightSlider('x', 'Asse X', [-2, 2], 0.1);
const lightSliderY = this.createLightSlider('y', 'Asse Y', [-2, 2], 0.1);
const lightSliderZ = this.createLightSlider('z', 'Asse Z', [-2, 2], 0.1);
lightSliderX.classList.add('ms-4');
lightSliderY.classList.add('ms-4');
lightSliderZ.classList.add('ms-4');
// Set step to 0.1 for the range input
lightSliderX.querySelector('input').step = 0.1;
lightSliderY.querySelector('input').step = 0.1;
lightSliderZ.querySelector('input').step = 0.1;
ATON.UI.elSidePanel.appendChild(lightSliderX);
ATON.UI.elSidePanel.appendChild(lightSliderY);
ATON.UI.elSidePanel.appendChild(lightSliderZ);
ATON.UI.elSidePanel.appendChild(envHeading);
const ambientOcclSwitch = document.createElement('div');
ambientOcclSwitch.className = 'form-check form-switch ms-4 mt-2';
ambientOcclSwitch.innerHTML = `
<input class="form-check-input" type="checkbox" role="switch" id="aoSwitch" checked title="Abilita / disabilita ambient occlusion">
<label class="form-check-label font-italic" for="aoSwitch">Ambient occlusion</label>
`;
const shadowsSwitch = document.createElement('div');
shadowsSwitch.className = 'form-check form-switch ms-4 mt-2';
shadowsSwitch.innerHTML = `
<input class="form-check-input" type="checkbox" role="switch" id="shadowsSwitch" checked title="Abilita / disabilita ombre">
<label class="form-check-label font-italic" for="shadowsSwitch">Ombre</label>
`;
ATON.UI.elSidePanel.appendChild(ambientOcclSwitch);
ATON.UI.elSidePanel.appendChild(shadowsSwitch);
});
}
@ -102,7 +132,7 @@ Scene.init = function() {
ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
ATON.toggleShadows(true);
ATON.setExposure(1.3);
ATON.setExposure(0.8);
// Open settings side panel when clicking on settings btn
Scene.toggleSettingsPanel('settings');
}
@ -119,6 +149,7 @@ Scene.toggleScene = function(id) {
});
}
/**
* @todo Load model, pano etc. only if scene hasn't been opened yet
* @param {Object} marker - The marker object from config
*/
Scene.openScene = function(marker) {
@ -130,13 +161,23 @@ Scene.openScene = function(marker) {
}
scene.classList.toggle('d-none');
if (!getSceneStatus(marker.id)) {
// Set scene as active
setSceneStatus(marker.id, true);
// Load 3D model
let mainNode = ATON.createSceneNode(marker.label).load(marker.model);
ATON.setMainPanorama(marker.pano);
mainNode.setMaterial(new THREE.MeshPhongMaterial(material));
//mainNode.setMaterial(new THREE.MeshPhongMaterial(material));
mainNode.setRotation(0, 1.5, 0)
Scene.showEdges(mainNode);
mainNode.attachToRoot();
ATON.setAutoLP(true);
Scene.toggleAmbientOcclusion(true);
}
//const rootUI = ATON.getRootUI();
}
export default Scene;

27
js/state.js Normal file
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@ -0,0 +1,27 @@
export const AppState = {
scenes : [
{
id : "salvador",
active : false
}
],
}
/**
* @todo Buggyyyyy!!!!
* @param {String} id
* @returns {Boolean}
*/
export function getSceneStatus(id) {
return AppState.scenes.find(s => s.id === id).active;
}
/**
* @todo Buggyyyyy!!!!
* @param {String} id
* @param {Boolean} status
* @returns {Boolean}
*/
export function setSceneStatus(id, status) {
return AppState.scenes.find(s => s.id === id).active = status;
}