Reorganize side panel + scene state (WIP)
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76a489e573
commit
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159
js/scene.js
159
js/scene.js
@ -1,7 +1,11 @@
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// Global ATON
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// Global ATON
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import { getSceneStatus } from "./state.js";
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import { setSceneStatus } from "./state.js";
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const material = {
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const material = {
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color: "#e6f2ff",
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color: "#fff",
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//color: "#e6f2ff",
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emissive: true,
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emissive: true,
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};
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};
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@ -12,22 +16,63 @@ const Scene = {};
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* @param {THREE.Object3D} object - A THREE Object3D instance
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* @param {THREE.Object3D} object - A THREE Object3D instance
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*/
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*/
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Scene.showEdges = function(object) {
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Scene.showEdges = function(object) {
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const edgeMaterial = new THREE.MeshBasicMaterial({color: "#333"});
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const edgeMaterial = new THREE.LineBasicMaterial( { color: 0x000000 } );
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if (object.isMesh) {
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let edges = new THREE.EdgesGeometry(object.geometry, 45);
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let line = new THREE.LineSegments(edges, edgeMaterial);
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object.add(line);
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console.log(object);
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object.traverse(function(child) {
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}
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if (child.isMesh) {
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let edges = new THREE.EdgesGeometry(child.geometry, 45);
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let line = new THREE.LineSegments(edges, edgeMaterial);
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child.add(line);
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console.log(child);
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}
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});
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/*
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/*
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const rootUI = ATON.getRootUI();
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rootUI.traverse(object => Scene.showEdges(object));
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rootUI.traverse(object => APP.showEdges(object));
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*/
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*/
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}
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}
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Scene.changeLightDirection = function(x, y = -0.3, z = -0.7) {
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/**
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ATON.setMainLightDirection(new THREE.Vector3(x, y, z));
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*
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* @param {{x,y,z}} vector
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*/
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Scene.changeLightDirection = function(vector) {
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ATON.setMainLightDirection(new THREE.Vector3(vector.x, vector.y, vector.z));
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}
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/**
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*
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* @param {Boolean} isEnabled
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*/
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Scene.toggleAmbientOcclusion = function(isEnabled) {
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ATON.FX.togglePass(ATON.FX.PASS_AO, isEnabled);
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}
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/**
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*
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* @param {String} direction - The axis direction, one of 'x','y','z'
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* @param {String} label - The slider label
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* @param {Number[]} range - The slider's range
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* @param {Number} step - The slider's step
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*/
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Scene.createLightSlider = function(direction, label, range, step) {
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const lightSlider = ATON.UI.createSlider({
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range,
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label,
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value: 0,
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oninput: val => {
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const lightDir = ATON.getMainLightDirection();
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// Keep existing direction values for the other axes
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lightDir[direction] = Number.parseFloat(val);
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this.changeLightDirection(lightDir);
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},
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});
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lightSlider.classList.add('ms-4');
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lightSlider.querySelector('input').step = step;
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return lightSlider;
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}
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}
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/**
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/**
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@ -38,55 +83,40 @@ Scene.toggleSettingsPanel = function(id) {
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const lightHeading = document.createElement('h2');
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const lightHeading = document.createElement('h2');
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lightHeading.className = 'fs-5 ms-2 mb-3 mt-3';
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lightHeading.className = 'fs-5 ms-2 mb-3 mt-3';
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lightHeading.innerHTML = '<i class="bi bi-lightbulb me-1"></i> Direzione luce';
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lightHeading.innerHTML = '<i class="bi bi-lightbulb me-1"></i> Direzione luce';
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const envHeading = document.createElement('h2');
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envHeading.className = 'fs-5 ms-2 mb-3 mt-3';
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envHeading.innerHTML = '<i class="bi bi-brightness-high me-1"></i> Ambiente';
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btn.addEventListener('click', () => {
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btn.addEventListener('click', () => {
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ATON.UI.showSidePanel({header: '<i class="bi bi-gear-fill me-1"></i> Impostazioni'});
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ATON.UI.showSidePanel({header: '<i class="bi bi-gear-fill me-1"></i> Impostazioni'});
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ATON.UI.elSidePanel.appendChild(lightHeading);
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ATON.UI.elSidePanel.appendChild(lightHeading);
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const lightSliderX = ATON.UI.createSlider({
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const lightSliderX = this.createLightSlider('x', 'Asse X', [-2, 2], 0.1);
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range: [-2, 2],
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const lightSliderY = this.createLightSlider('y', 'Asse Y', [-2, 2], 0.1);
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label: 'Asse X',
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const lightSliderZ = this.createLightSlider('z', 'Asse Z', [-2, 2], 0.1);
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value: 0,
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oninput: val => {
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const lightDir = ATON.getMainLightDirection();
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console.log(lightDir);
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// Keep existing Y and Z direction values
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this.changeLightDirection(val, lightDir.y, lightDir.z);
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},
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});
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const lightSliderY = ATON.UI.createSlider({
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range: [-2, 2],
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label: 'Asse Y',
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value: 0,
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oninput: val => {
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const lightDir = ATON.getMainLightDirection();
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console.log(lightDir);
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// Keep existing X and Z direction values
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this.changeLightDirection(lightDir.x, val, lightDir.z);
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},
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});
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const lightSliderZ = ATON.UI.createSlider({
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range: [-2, 2],
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label: 'Asse Z',
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value: 0,
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oninput: val => {
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const lightDir = ATON.getMainLightDirection();
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console.log(lightDir);
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// Keep existing X and Y direction values
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this.changeLightDirection(lightDir.x, lightDir.y, val);
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},
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});
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lightSliderX.classList.add('ms-4');
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lightSliderY.classList.add('ms-4');
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lightSliderZ.classList.add('ms-4');
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// Set step to 0.1 for the range input
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lightSliderX.querySelector('input').step = 0.1;
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lightSliderY.querySelector('input').step = 0.1;
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lightSliderZ.querySelector('input').step = 0.1;
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ATON.UI.elSidePanel.appendChild(lightSliderX);
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ATON.UI.elSidePanel.appendChild(lightSliderX);
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ATON.UI.elSidePanel.appendChild(lightSliderY);
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ATON.UI.elSidePanel.appendChild(lightSliderY);
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ATON.UI.elSidePanel.appendChild(lightSliderZ);
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ATON.UI.elSidePanel.appendChild(lightSliderZ);
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ATON.UI.elSidePanel.appendChild(envHeading);
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const ambientOcclSwitch = document.createElement('div');
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ambientOcclSwitch.className = 'form-check form-switch ms-4 mt-2';
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ambientOcclSwitch.innerHTML = `
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<input class="form-check-input" type="checkbox" role="switch" id="aoSwitch" checked title="Abilita / disabilita ambient occlusion">
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<label class="form-check-label font-italic" for="aoSwitch">Ambient occlusion</label>
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`;
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const shadowsSwitch = document.createElement('div');
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shadowsSwitch.className = 'form-check form-switch ms-4 mt-2';
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shadowsSwitch.innerHTML = `
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<input class="form-check-input" type="checkbox" role="switch" id="shadowsSwitch" checked title="Abilita / disabilita ombre">
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<label class="form-check-label font-italic" for="shadowsSwitch">Ombre</label>
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`;
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ATON.UI.elSidePanel.appendChild(ambientOcclSwitch);
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ATON.UI.elSidePanel.appendChild(shadowsSwitch);
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});
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});
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}
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}
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@ -102,7 +132,7 @@ Scene.init = function() {
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ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
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ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
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ATON.toggleShadows(true);
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ATON.toggleShadows(true);
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ATON.setExposure(1.3);
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ATON.setExposure(0.8);
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// Open settings side panel when clicking on settings btn
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// Open settings side panel when clicking on settings btn
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Scene.toggleSettingsPanel('settings');
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Scene.toggleSettingsPanel('settings');
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}
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}
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@ -119,6 +149,7 @@ Scene.toggleScene = function(id) {
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});
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});
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}
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}
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/**
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/**
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* @todo Load model, pano etc. only if scene hasn't been opened yet
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* @param {Object} marker - The marker object from config
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* @param {Object} marker - The marker object from config
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*/
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*/
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Scene.openScene = function(marker) {
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Scene.openScene = function(marker) {
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@ -130,13 +161,23 @@ Scene.openScene = function(marker) {
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}
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}
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scene.classList.toggle('d-none');
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scene.classList.toggle('d-none');
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// Load 3D model
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let mainNode = ATON.createSceneNode(marker.label).load(marker.model);
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ATON.setMainPanorama(marker.pano);
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mainNode.setMaterial(new THREE.MeshPhongMaterial(material));
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mainNode.setRotation(0, 1.5, 0)
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mainNode.attachToRoot();
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if (!getSceneStatus(marker.id)) {
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// Set scene as active
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setSceneStatus(marker.id, true);
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// Load 3D model
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let mainNode = ATON.createSceneNode(marker.label).load(marker.model);
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ATON.setMainPanorama(marker.pano);
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//mainNode.setMaterial(new THREE.MeshPhongMaterial(material));
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mainNode.setRotation(0, 1.5, 0)
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Scene.showEdges(mainNode);
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mainNode.attachToRoot();
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ATON.setAutoLP(true);
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Scene.toggleAmbientOcclusion(true);
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}
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//const rootUI = ATON.getRootUI();
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}
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}
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export default Scene;
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export default Scene;
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27
js/state.js
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js/state.js
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export const AppState = {
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scenes : [
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{
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id : "salvador",
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active : false
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}
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],
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}
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/**
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* @todo Buggyyyyy!!!!
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* @param {String} id
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* @returns {Boolean}
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*/
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export function getSceneStatus(id) {
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return AppState.scenes.find(s => s.id === id).active;
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}
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/**
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* @todo Buggyyyyy!!!!
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* @param {String} id
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* @param {Boolean} status
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* @returns {Boolean}
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*/
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export function setSceneStatus(id, status) {
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return AppState.scenes.find(s => s.id === id).active = status;
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}
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