Node group colors and toggling (draft)
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@@ -79,6 +79,11 @@ function loadNodes(nodes) {
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node.load(n.model);
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node.setRotation(...config.scene.initRotation);
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node.setMaterial(new THREE.MeshPhongMaterial({
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transparent: false,
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color: n.color ?? '#fff',
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}));
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// Apply any transparency before attaching to scene
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if (n.opacity !== undefined && n.opacity !== null) {
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node.setMaterial(new THREE.MeshPhongMaterial({
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