Node group colors and toggling (draft)

This commit is contained in:
2026-05-14 16:32:06 +02:00
parent 589b551558
commit 87245233b7
7 changed files with 82 additions and 19 deletions

View File

@@ -34,8 +34,46 @@ export default class extends Controller {
*/
const id = event?.params.node;
const status = event?.target?.checked;
ATON.getSceneNode(id).toggle(status);
AppState.normalizedNodes.find(n => n.id === id).active = status;
const node = AppState.normalizedNodes.find(n => n.id === id);
if (node.children.length > 0) {
this.#toggleGroup(node, status);
this.#syncGroupCheckboxes(node, status, this.layersTarget);
} else {
ATON.getSceneNode(id).toggle(status);
node.active = status;
}
}
/**
* Recursively toggle children in a nodes group
* @param {Object} groupNode
* @param {Boolean} status
*/
#toggleGroup(groupNode, status) {
for (const child of groupNode.children) {
if (child.model) {
ATON.getSceneNode(child.id).toggle(status);
child.active = status;
}
if (child.children.length > 0) {
this.#toggleGroup(child, status);
}
}
}
#syncGroupCheckboxes(groupNode, status, container) {
for (const child of groupNode.children) {
const checkbox = container.querySelector(
`[data-menu-node-param="${child.id}"]`
);
console.debug(checkbox, child.id);
if (checkbox) checkbox.checked = status;
if (child.children.length > 0) {
this.#syncGroupCheckboxes(child, status, container);
}
}
}
/**
* Clone a <template> by id

View File

@@ -79,6 +79,11 @@ function loadNodes(nodes) {
node.load(n.model);
node.setRotation(...config.scene.initRotation);
node.setMaterial(new THREE.MeshPhongMaterial({
transparent: false,
color: n.color ?? '#fff',
}));
// Apply any transparency before attaching to scene
if (n.opacity !== undefined && n.opacity !== null) {
node.setMaterial(new THREE.MeshPhongMaterial({

View File

@@ -28,41 +28,49 @@
* @param {Array} flatList
* @param {Number} depth
*/
function traverse(node, flatList, depth = 1) {
function traverseTree(node, flatList, depth = 1, inheritedColor = null) {
if (!node.label) {
console.error("Node missing label:", node);
return;
}
const color = node.color ?? inheritedColor;
const normNode = {
...node,
id: node.id ?? node.label,
isMain: node.isMain ?? false,
active: true,
color: color ?? null,
depth,
children: [],
};
if (node.model) {
normNode.model = node.model;
}
flatList.push({
...normNode,
depth
});
flatList.push(normNode);
if (node.children && Array.isArray(node.children)) {
for(let child of node.children) {
traverse(child, flatList, depth + 1);
for(const child of node.children) {
normNode.children.push(
traverseTree(child, flatList, depth + 1, color)
);
}
}
return normNode;
}
/**
* Create a flat list of nodes from
* the nested structure in config
* @param {Array} nodes
* @returns {NormalizedSceneNode[]} A flat list of nodes
* @returns {{flat: NormalizedSceneNode[], normNode: object}} A flat list of nodes
**/
export function normalizeNodes (nodes) {
let flatList = [];
traverse(nodes, flatList);
const normNode = traverseTree(nodes, flatList);
return flatList;
return {flat: flatList, normNode};
}