Better clipping plane activation logic...
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54373cfe96
commit
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23
js/scene.js
23
js/scene.js
@ -32,7 +32,8 @@ Scene.showEdges = function(object) {
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}
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/**
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*
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* @todo WIP!
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* Activate clipping plane
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*/
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Scene.activateClipper = function() {
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const geometry = new THREE.PlaneGeometry( 24, 24 );
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@ -42,9 +43,11 @@ Scene.activateClipper = function() {
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transparent: true,
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});
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const plane = new THREE.Mesh( geometry, material );
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const root = ATON.getRootScene();
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const root = AppState.root;
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console.log(root, plane);
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root.add(plane);
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AppState.clipping.enabled = true;
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AppState.clipping.plane = plane;
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}
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/**
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@ -155,10 +158,17 @@ Scene.toggleSettingsPanel = function(id) {
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});
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}
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Scene.UI.showClipper = function(triggerSelector) {
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Scene.UI.toggleClipper = function(triggerSelector) {
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document.querySelector(triggerSelector).addEventListener(
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'click',
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() => Scene.activateClipper()
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() => {
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if (!AppState.clipping.enabled) {
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Scene.activateClipper()
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} else {
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AppState.root.remove(AppState.clipping.plane);
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AppState.clipping.enabled = false;
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}
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}
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);
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}
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@ -223,9 +233,10 @@ Scene.openScene = function(marker) {
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ATON.setAutoLP(true);
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Scene.toggleAmbientOcclusion(true);
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Scene.UI.showClipper('#clipper');
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Scene.UI.toggleClipper('#clipper');
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AppState.root = ATON.getRootScene();
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}
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//const rootUI = ATON.getRootUI();
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}
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export default Scene;
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@ -1,4 +1,6 @@
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export const AppState = {
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// The root scene object
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root: null,
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scenes : [
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{
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id : "salvador",
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@ -8,6 +10,10 @@ export const AppState = {
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ambientOcclusion : true,
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shadows : true,
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map : null,
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clipping : {
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enabled: false,
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plane : null,
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}
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}
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/**
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