Rough light direction controls

This commit is contained in:
Nicolò P 2025-10-06 19:51:27 +02:00
parent 7deaaa5752
commit 76a489e573

View File

@ -26,15 +26,68 @@ Scene.showEdges = function(object) {
*/
}
Scene.changeLightDirection = function(x, y = -0.3, z = -0.7) {
ATON.setMainLightDirection(new THREE.Vector3(x, y, z));
}
/**
* @param {String} id - The settings button id
*/
Scene.toggleSettingsPanel = function(id) {
const btn = document.querySelector(`#${id}`);
const lightHeading = document.createElement('h2');
lightHeading.className = 'fs-5 ms-2 mb-3 mt-3';
lightHeading.innerHTML = '<i class="bi bi-lightbulb me-1"></i> Direzione luce';
btn.addEventListener('click', () => {
ATON.UI.showSidePanel({header: '<i class="bi bi-gear-fill me-1"></i> Impostazioni'});
})
ATON.UI.elSidePanel.appendChild(lightHeading);
const lightSliderX = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse X',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing Y and Z direction values
this.changeLightDirection(val, lightDir.y, lightDir.z);
},
});
const lightSliderY = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse Y',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing X and Z direction values
this.changeLightDirection(lightDir.x, val, lightDir.z);
},
});
const lightSliderZ = ATON.UI.createSlider({
range: [-2, 2],
label: 'Asse Z',
value: 0,
oninput: val => {
const lightDir = ATON.getMainLightDirection();
console.log(lightDir);
// Keep existing X and Y direction values
this.changeLightDirection(lightDir.x, lightDir.y, val);
},
});
lightSliderX.classList.add('ms-4');
lightSliderY.classList.add('ms-4');
lightSliderZ.classList.add('ms-4');
// Set step to 0.1 for the range input
lightSliderX.querySelector('input').step = 0.1;
lightSliderY.querySelector('input').step = 0.1;
lightSliderZ.querySelector('input').step = 0.1;
ATON.UI.elSidePanel.appendChild(lightSliderX);
ATON.UI.elSidePanel.appendChild(lightSliderY);
ATON.UI.elSidePanel.appendChild(lightSliderZ);
});
}
Scene.init = function() {