Draft map with Leaflet (inverted logic...)
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32
js/main.js
32
js/main.js
@@ -1,5 +1,6 @@
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import Map from "./map.js";
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/*
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Main js entry for template ATON web-app
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Main js entry for ATON web-app
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===============================================*/
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// Realize our app
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@@ -11,10 +12,13 @@ const material = {
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};
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APP.showEdges = function(object) {
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const edgeMaterial = new THREE.MeshBasicMaterial({color: "#333"});
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if (object.isMesh) {
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let edges = new THREE.EdgesGeometry(child.geometry, 45);
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let edges = new THREE.EdgesGeometry(object.geometry, 45);
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let line = new THREE.LineSegments(edges, edgeMaterial);
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child.add(line);
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object.add(line);
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console.log(object);
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}
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}
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@@ -25,10 +29,24 @@ APP.toggleSettingsPanel = function(id) {
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const btn = document.querySelector(`#${id}`);
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btn.addEventListener('click', () => {
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ATON.UI.showSidePanel({header: 'Settings'});
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ATON.UI.showSidePanel({header: '<i class="bi bi-gear-fill me-1"></i> Impostazioni'});
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})
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}
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/**
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* @param {String} id - The back-to-map button id
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*/
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APP.toggleScene = function(id) {
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const btn = document.querySelector(`#${id}`);
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const scene = document.querySelector('canvas');
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btn.addEventListener('click', () => {
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scene.classList.toggle('d-none');
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document.querySelector('#map').classList.toggle('d-none');
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Map.init('map');
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});
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}
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// You can require here flares (plugins) if needed by the app
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//APP.requireFlares(["myFlare","anotherFlare"]);
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@@ -44,13 +62,19 @@ APP.setup = ()=>{
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// Open settings side panel when clicking on btn
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APP.toggleSettingsPanel('settings');
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APP.toggleScene('back');
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// All assets for this app are stored here
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ATON.setPathCollection('./assets/');
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// Light direction should be dynamic / user-defined
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ATON.setMainLightDirection(new THREE.Vector3(0.2,-0.3,-0.7));
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const rootUI = ATON.getRootUI();
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rootUI.traverse(object => APP.showEdges(object));
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// Load 3D model
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let mainNode = ATON.createSceneNode("teatro").load("teatro_san_salvador_20250926.gltf");
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// Panorama should be configurable and / or user-defined
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const pano = "defsky-grass.jpg";
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ATON.setMainPanorama(pano);
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mainNode.setMaterial(new THREE.MeshPhongMaterial(material));
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