Refactor code structure
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22
main.js
22
main.js
@ -1,23 +1,15 @@
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import * as THREE from 'three';
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import * as OBC from 'openbim-components';
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'use strict';
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import UI from './ui.js';
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document.addEventListener('DOMContentLoaded', () => {
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const container = document.querySelector('#scene');
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const components = new OBC.Components();
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const worlds = components.get(OBC.Worlds);
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UI.setScene(container);
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UI.ifcLoader('ui');
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const world = worlds.create();
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world.scene = new OBC.SimpleScene(components);
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world.renderer = new OBC.SimpleRenderer(components, container);
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world.camera = new OBC.SimpleCamera(components);
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// Stars the app and updates components at 60 fps
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components.init();
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// Creates a cube with three.js
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/*
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const material = new THREE.MeshLambertMaterial({ color: "#6528D7" });
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const geometry = new THREE.BoxGeometry();
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const cube = new THREE.Mesh(geometry, material);
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@ -26,7 +18,5 @@ document.addEventListener('DOMContentLoaded', () => {
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world.scene.setup();
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world.camera.controls.setLookAt(3, 3, 3, 0, 0, 0);
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UI.ifcLoader('ui');
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*/
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});
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69
ui.js
69
ui.js
@ -1,18 +1,79 @@
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'use strict';
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import * as THREE from 'three';
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import * as OBC from 'openbim-components';
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/**
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* @namespace Actions
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*/
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const Actions = {};
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/**
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*
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* @param {HTMLElement} container The scene container element
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* @returns {object} {components, world}
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*/
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Actions.init = function (container) {
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const components = new OBC.Components();
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const worlds = components.get(OBC.Worlds);
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const world = worlds.create();
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world.scene = new OBC.SimpleScene(components);
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world.renderer = new OBC.SimpleRenderer(components, container);
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world.camera = new OBC.SimpleCamera(components);
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// Starts the app and updates components at 60 fps
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components.init();
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return {components, world};
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}
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/**
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* @param {OBC.Components} components
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*/
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Actions.loadIfc = function (components) {
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const fragments = components.get(OBC.FragmentsManager);
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console.log('Working...');
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return fragments;
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}
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/**
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* @param {HTMLElement} container The scene container element
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* @returns {OBC.Components}
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*/
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Actions.createScene = function (container) {
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const {components, world} = this.init(container);
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world.scene.setup();
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world.camera.controls.setLookAt(3, 3, 3, 0, 0, 0);
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return components;
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}
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/**
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* @namespace UI
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*/
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const UI = {};
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/**
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*
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* @param {HTMLElement} container The scene container element
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*/
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UI.setScene = function (container) {
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this.components = Actions.createScene(container);
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}
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/**
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* @param {string} uiContainer The UI div's id
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*/
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UI.ifcLoader = function (uiContainer) {
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const ui = document.querySelector(`#${uiContainer}`);
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const loadBtn = `
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<button style="padding: 10px; cursor: pointer; position: absolute; top: 0; right: 4rem">Apri IFC</button>
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`;
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const loadBtn = document.createElement('button');
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loadBtn.textContent = 'Apri IFC';
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loadBtn.style = 'padding: 10px; cursor: pointer; position: absolute; top: 0; right: 4rem';
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loadBtn.onclick = Actions.loadIfc(this.components);
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ui.innerHTML += loadBtn;
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ui.appendChild(loadBtn);
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};
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export default UI;
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