Some cleaning...
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22
css/bim.css
22
css/bim.css
@ -1,22 +1,14 @@
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@import url('../vendor/fontawesome-free/css/all.min.css');
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@import url('../vendor/bulma/css/bulma.min.css');
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/*
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input[type="file"] {
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opacity: 0;
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}
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label[for="load-ifc"] {
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padding: 10px;
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cursor: pointer;
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position: absolute;
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top: 0;
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right: 4rem;
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background-color: #ddd;
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border: 1px #333 solid;
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border-radius: 5px;
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}
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*/
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#scene {
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min-height: 100vh;
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overflow: hidden;
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}
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#ui {
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position: absolute;
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top: 2rem;
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min-width: 100vw;
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min-height: 100vh;
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z-index: 5;
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}
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@ -20,7 +20,7 @@
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</head>
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<body>
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<div id="scene"></div>
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<div id="ui" style="position: absolute; top: 2rem; min-width: 100vw; z-index: 5;" data-theme="light">
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<div id="ui" data-theme="light">
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<div class="file ml-4">
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<label class="file-label">
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<input class="file-input"
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@ -36,6 +36,9 @@
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</span>
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</label>
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</div>
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<div class="container p-3" style="min-height: 200px;">
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<span class="is-large"></span>
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</div>
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</div>
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</body>
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</html>
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16
main.js
16
main.js
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import UI from './ui.js';
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document.addEventListener('DOMContentLoaded', () => {
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const container = document.querySelector('#scene');
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UI.setScene(container);
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UI.setScene(document.querySelector('#scene'));
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UI.ifcLoader();
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// Creates a cube with three.js
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/*
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const material = new THREE.MeshLambertMaterial({ color: "#6528D7" });
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const geometry = new THREE.BoxGeometry();
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const cube = new THREE.Mesh(geometry, material);
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world.scene.three.add(cube);
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world.scene.setup();
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world.camera.controls.setLookAt(3, 3, 3, 0, 0, 0);
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*/
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});
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